Pirots 5 Slot Review: What the Maker Won't Print
In short — our verdict: 7.4/10 — Pirots 5 is an ELK Studios slot whose return of 96.0% is printed inside the running client and nowhere on the maker's own website, which is the single most useful thing to know before you open it.
You can read the return, the cap and the bet range in about forty seconds, but only from inside the game: the rules screen prints 96.0% and a 10,000x cap, while the studio's own page for this title prints neither. That gap is what this review is about.
7.4/ 10
- Mechanics and variety9.0
- What the client tells you8.0
- Value at the stated return7.0
- Licence you can verify9.5
- What the maker publishes3.5

Table of contents
- Pirots 5 Strengths and Weaknesses
- What the Cap Is Worth in Money
- What Pirots 5 Actually Does
- Where the Pirots 5 Return Comes From
- Five Builds, One of Them Yours
- The Hit Frequency Nobody Publishes
- What the Rules Screen Leaves Out
- Four Games Inside Pirots 5
- X-Iter: Six Modes, One Return
- The Demo Is Not the British Game
- Who Makes Pirots 5, and Can You Check
- Our 80-spin Session, as the Game Server Reported It
- Our Pirots 5 Verdict and Rating
- Key Terms Used on This Page
- What Else Do Readers Ask
Pirots 5 Strengths and Weaknesses
Pros: What Works Well
- Pro: The running client is honest about the two numbers that matter: it prints the 96.0% return and the 10,000x cap in plain words, on one screen
- Pro: Four genuinely different games sit under one name, and Boss Castle is a three-reel game rather than a reskin of the grid
- Pro: Every X-iter purchase carries the same 96.0% return as an ordinary spin, so buying in does not quietly cost you payout
- Pro: The supplier checks out in two public registers, with a licence number, a status and dates in both
- Pro: The demo runs in a browser with 5,000.00 in play money and no account, so the whole thing can be learned for free
Cons: What Holds It Back
- Con: ELK Studios publishes no return, no volatility and no hit frequency on its own page for this game — the word RTP does not appear there once
- Con: The return depends on the build a casino installs: five configurations circulate, from 96% down to 87%, and the page you are reading cannot tell you which one you will get
- Con: The line about the odds of hitting the maximum win exists in the rules template and is switched off in this build, so the player sees a gap rather than a number
- Con: The autoplay menu offers a round count and nothing else: no loss limit, no stop-on-win
- Con: The headline "WIN UP TO € 1,000,000" is the cap at the €100.00 maximum stake; at the default €1.00 stake the same cap is €10,000
What the Cap Is Worth in Money
| Stake | Cap at 10,000x | What the client shows |
|---|---|---|
| Minimum 0.20 | 2,000.00 | nothing |
| Default 1.00 | 10,000.00 | nothing |
| Maximum €100.00 | €1,000,000.00 | "WIN UP TO € 1,000,000" |
Read on ; the maker can change a screen without saying so.
What Pirots 5 Actually Does
Pirots 5 drops gems onto a six-by-six grid and sends four birds walking across it. Each bird collects gems of its own colour plus every feature symbol it can reach, moving one step at a time to a neighbouring square. Collected symbols vanish, what remains falls, new symbols drop in, and the birds keep going while any of them can still reach something. The grid grows as they work, up to eight by eight.
There are no paylines to count. The rules put it plainly: the number of ways to win changes with where the birds are standing.
Where the Pirots 5 Return Comes From
From inside the game, and only from there. The client's rules screen prints one sentence - "The theoretical payout (RTP) in Pirots 5 is 96.0%" - and the game server reports the same value when the session starts.
Now open the studio's own page for Pirots 5. It runs to about 3,160 characters of text, some 520 words, and the letters RTP do not appear in it. Neither does volatility. Neither does hit frequency. The one number the page does carry is the 10,000x potential.
So the catalogues that list "RTP 96%" next to this game are not quoting the maker. They are quoting a build.
Five Builds, One of Them Yours
Five builds circulate — 96%, 94%, 92%, 90% and 87% — and the one that counts as yours is whichever your casino installed. The rules screen inside that casino reports the figure it got. On the lowest configuration the house keeps 13 pence of every pound instead of 4.
No page on the open web can tell you which build a given lobby runs, and this one will not pretend otherwise. Open the rules screen where you are playing and read the line yourself. It takes about forty seconds.
The Hit Frequency Nobody Publishes
The game server reports a hit frequency of 26.11% for this build. The maker publishes that figure nowhere at all, and the catalogues print 25.1%, which is close but not the same number and does not come with a build attached.

A quarter of spins returning something is a useful expectation to carry in. We did not count our own hits against it: eighty spins settle nothing, and the bonus never arrived in any of them.
What the Rules Screen Leaves Out
The odds of hitting the 10,000x cap. The rules are assembled from a template whose lines the build's licence settings can switch off, and that is the line this build switches off.

The template contains the sentence "The probability to hit the maximum total win in the game is ___". In this build the sentence is simply gone: the server returns the field empty and the jurisdiction setting turns the line off. Read the screen and you go straight from the 10,000x cap to the malfunction clause.
What the response shows is narrow: the field came back empty and the switch is set to false. Whether the number exists unprinted or was never produced for this build, it does not say. The same mechanism trims the autoplay menu, which here offers four round counts and no loss limit.
Four Games Inside Pirots 5
Three worlds share one grid and a fourth does not. The lobby asks which you want before you spin anything: Cursed Temple, The Kraken and City of Gold, with Boss Castle above them on three reels and a single payline.

The first three share the grid. Boss Castle does not. The studio's own key facts list three reels, one row and one payline for it, and the rules call it "a 3 reel slot with a bonus game" - wins there need three token symbols connecting across the first three reels, which is a different game from four birds walking a grid.
The worlds also arrived separately rather than all at once, which is why the release date of this game has more than one answer. Worth knowing before you buy anything: the studio's page for Pirots 5 never mentions Boss Castle. Cursed Temple appears six times on it, The Kraken twice, City of Gold three times, Boss Castle not once.
X-Iter: Six Modes, One Return
X-iter holds six modes and one return: six ways to start a round, all paying back the same 96.0%. The purchase menu prices five entries above the ordinary spin. At a 1.00 stake they cost 3.00 for Bonus Hunt, 10.00 for Mega Hunt, 50.00 for the world's own coin game, 100.00 for the bonus and 250.00 for the super bonus. The names of the top three change with the world you are in.

Here is the part that surprised us. The rules state that the theoretical payout for all X-iter modes is the same 96.0% as a normal spin. What changes is frequency, not return: the rules say the hit frequency of the different tokens differs between modes and the base game.
So buying in is not a worse deal on paper. It is the same deal, compressed into fewer rounds, with the variance that implies.
The Demo Is Not the British Game
The demo runs on Maltese settings, and three of its lines go against British standards. When a session starts, the game server sends the client a block of settings, and the block behind the studio's free demo reports Malta. Three of them point the opposite way to British technical standards.
The demo reports two delay fields, zero in the jurisdiction block and 1,200 milliseconds in the session block, where British standards require a minimum of 2,500. It switches quick play on, and the regulator's guidance names turbo and quick spin as not permitted. It celebrates a return smaller than the stake, which British standards forbid outright. And it offers the X-iter purchase menu.
We are not saying the studio breaks British rules; a licensee's build is almost certainly configured differently, and we could not open one to check. We are saying something narrower and more useful: the free version you are invited to try is assembled on Maltese settings, so it is not a preview of what a British account would load.
Who Makes Pirots 5, and Can You Check
Yes, and in two places, which is rare enough to say out loud.
The Gambling Commission's downloadable register carries account 40844 under the name Elkab Studios AB, licence 040844-R-320591-019, active, covering gambling software since . Sweden lists the same company and its Maltese sister, each holding a game-software permit that runs from to and reads Aktiv.
We looked both up by name rather than taking the studio's footer at its word. The footer and the registers agree. Looking a casino up the same way is the first of the checks worth running before you deposit anywhere.
One note on money throughout this review: the studio's demo counts in euros, so every amount here is the number the game printed rather than a converted one.
Our 80-spin Session, as the Game Server Reported It
| Measure | Value |
|---|---|
| Spins paid for | 80 |
| Staked | 80.00 |
| Returned | 77.35 |
| Net | minus 2.65 |
| Session return | 96.7% |
| Best single round | 42.30 |
| Bonus rounds triggered | 0 |
Our Pirots 5 Verdict and Rating
Key Terms Used on This Page
- RTP
- The share of stakes a game returns over a very long run. Here the client prints 96.0%, and five builds exist between 96% and 87%.
- Win cap
- The hard ceiling on a single round, 10,000x the stake in this game. The round ends the instant it is reached.
- Hit frequency
- How often a spin returns anything. This build's server reports 26.11%; the maker publishes no figure.
- X-iter
- ELK's purchase menu. Five entries from 3x to 250x the stake, all carrying the same 96.0% return.
- CollectR
- The studio's name for the mechanic where birds walk the grid and collect gems rather than symbols landing on lines.
- Blackfeather gem
- What Captain Blackfeather turns a bird's symbols into. Its seven payout levels run from 0.15 to 30.00 at a 1.00 stake.
Not sure yet? Try the free demo first and learn the round with play money before any deposit.
Try the free demo first →This site takes no deposits and runs no identity checks; both stay off it entirely.
What Else Do Readers Ask?
Most of what people ask about Pirots 5 is some version of "what are the actual numbers", and the answers below come from two places only: the rules screen of the running client and the configuration its game server sends at launch.
What is the RTP of Pirots 5?
The running client prints 96.0% in its rules screen. ELK Studios publishes no return figure on its own game page, and five build configurations circulate, from 96% down to 87%.
What is the maximum win?
The cap is 10,000 times the stake, and the round ends the moment it is reached. At the 1.00 default stake that comes to 10,000.
Is Pirots 5 one game or several?
No, it is not one game. Cursed Temple, The Kraken and City of Gold share a six-by-six grid, while Boss Castle runs on three reels with one payline.
Does buying a bonus lower the payout?
No. Every X-iter entry carries the same 96.0% the rules give an ordinary spin. Buying changes how often features arrive, not what they return.
How do we test a slot like this?
We open the studio's own demo, read the rules screen end to end, pull the launch configuration the server sends, and log every round it reports back.
How often does it pay?
Roughly a quarter of spins return something: the launch configuration puts it at 26.11% for this build. The maker prints no such figure anywhere, and catalogues quote 25.1%.